Class Label


  • public class Label
    extends Object
    A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions, and for try catch blocks. A label designates the instruction that is just after. Note however that there can be other elements between a label and the instruction it designates (such as other labels, stack map frames, line numbers, etc.).
    Author:
    Eric Bruneton
    • Constructor Detail

      • Label

        public Label()
        Constructs a new label.