static GameServer.Builder |
GameServer.builder() |
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GameServer.Builder |
GameServer.Builder.claimStatus(String claimStatus) |
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
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GameServer.Builder |
GameServer.Builder.claimStatus(GameServerClaimStatus claimStatus) |
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
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GameServer.Builder |
GameServer.Builder.connectionInfo(String connectionInfo) |
The port and IP address that must be used to establish a client connection to the game server.
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GameServer.Builder |
GameServer.Builder.gameServerData(String gameServerData) |
A set of custom game server properties, formatted as a single string value.
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GameServer.Builder |
GameServer.Builder.gameServerGroupArn(String gameServerGroupArn) |
The ARN identifier for the game server group where the game server is located.
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GameServer.Builder |
GameServer.Builder.gameServerGroupName(String gameServerGroupName) |
A unique identifier for the game server group where the game server is running.
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GameServer.Builder |
GameServer.Builder.gameServerId(String gameServerId) |
A custom string that uniquely identifies the game server.
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GameServer.Builder |
GameServer.Builder.instanceId(String instanceId) |
The unique identifier for the instance where the game server is running.
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GameServer.Builder |
GameServer.Builder.lastClaimTime(Instant lastClaimTime) |
Timestamp that indicates the last time the game server was claimed.
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GameServer.Builder |
GameServer.Builder.lastHealthCheckTime(Instant lastHealthCheckTime) |
Timestamp that indicates the last time the game server was updated with health status.
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GameServer.Builder |
GameServer.Builder.registrationTime(Instant registrationTime) |
Timestamp that indicates when the game server registered.
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GameServer.Builder |
GameServer.toBuilder() |
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GameServer.Builder |
GameServer.Builder.utilizationStatus(String utilizationStatus) |
Indicates whether the game server is currently available for new games or is busy.
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GameServer.Builder |
GameServer.Builder.utilizationStatus(GameServerUtilizationStatus utilizationStatus) |
Indicates whether the game server is currently available for new games or is busy.
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