default ClaimGameServerResponse |
GameLiftClient.claimGameServer(Consumer<ClaimGameServerRequest.Builder> claimGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default ClaimGameServerResponse |
GameLiftClient.claimGameServer(ClaimGameServerRequest claimGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default CreateAliasResponse |
GameLiftClient.createAlias(Consumer<CreateAliasRequest.Builder> createAliasRequest) |
Creates an alias for a fleet.
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default CreateAliasResponse |
GameLiftClient.createAlias(CreateAliasRequest createAliasRequest) |
Creates an alias for a fleet.
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default CreateBuildResponse |
GameLiftClient.createBuild(Consumer<CreateBuildRequest.Builder> createBuildRequest) |
Creates a new Amazon GameLift build resource for your game server binary files.
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default CreateBuildResponse |
GameLiftClient.createBuild(CreateBuildRequest createBuildRequest) |
Creates a new Amazon GameLift build resource for your game server binary files.
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default CreateFleetResponse |
GameLiftClient.createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest) |
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
Realtime Servers.
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default CreateFleetResponse |
GameLiftClient.createFleet(CreateFleetRequest createFleetRequest) |
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
Realtime Servers.
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default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(Consumer<CreateFleetLocationsRequest.Builder> createFleetLocationsRequest) |
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
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default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(CreateFleetLocationsRequest createFleetLocationsRequest) |
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
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default CreateGameServerGroupResponse |
GameLiftClient.createGameServerGroup(Consumer<CreateGameServerGroupRequest.Builder> createGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default CreateGameServerGroupResponse |
GameLiftClient.createGameServerGroup(CreateGameServerGroupRequest createGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default CreateGameSessionResponse |
GameLiftClient.createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest) |
Creates a multiplayer game session for players in a specific fleet location.
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default CreateGameSessionResponse |
GameLiftClient.createGameSession(CreateGameSessionRequest createGameSessionRequest) |
Creates a multiplayer game session for players in a specific fleet location.
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default CreateLocationResponse |
GameLiftClient.createLocation(Consumer<CreateLocationRequest.Builder> createLocationRequest) |
Creates a custom location for use in an Anywhere fleet.
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default CreateLocationResponse |
GameLiftClient.createLocation(CreateLocationRequest createLocationRequest) |
Creates a custom location for use in an Anywhere fleet.
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default CreateScriptResponse |
GameLiftClient.createScript(Consumer<CreateScriptRequest.Builder> createScriptRequest) |
Creates a new script record for your Realtime Servers script.
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default CreateScriptResponse |
GameLiftClient.createScript(CreateScriptRequest createScriptRequest) |
Creates a new script record for your Realtime Servers script.
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default RegisterComputeResponse |
GameLiftClient.registerCompute(Consumer<RegisterComputeRequest.Builder> registerComputeRequest) |
Registers a compute resource to an Amazon GameLift Anywhere fleet.
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default RegisterComputeResponse |
GameLiftClient.registerCompute(RegisterComputeRequest registerComputeRequest) |
Registers a compute resource to an Amazon GameLift Anywhere fleet.
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default RegisterGameServerResponse |
GameLiftClient.registerGameServer(Consumer<RegisterGameServerRequest.Builder> registerGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default RegisterGameServerResponse |
GameLiftClient.registerGameServer(RegisterGameServerRequest registerGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest) |
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
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default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest) |
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
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default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest) |
Updates capacity settings for a fleet.
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default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest) |
Updates capacity settings for a fleet.
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default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest) |
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in
the fleet.
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default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest) |
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in
the fleet.
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default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest) |
Updates the mutable properties of a game session.
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default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(UpdateGameSessionRequest updateGameSessionRequest) |
Updates the mutable properties of a game session.
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