Interface UpdateGameServerRequest.Builder

    • Method Detail

      • gameServerGroupName

        UpdateGameServerRequest.Builder gameServerGroupName​(String gameServerGroupName)

        A unique identifier for the game server group where the game server is running.

        Parameters:
        gameServerGroupName - A unique identifier for the game server group where the game server is running.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • gameServerId

        UpdateGameServerRequest.Builder gameServerId​(String gameServerId)

        A custom string that uniquely identifies the game server to update.

        Parameters:
        gameServerId - A custom string that uniquely identifies the game server to update.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • gameServerData

        UpdateGameServerRequest.Builder gameServerData​(String gameServerData)

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Parameters:
        gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • utilizationStatus

        UpdateGameServerRequest.Builder utilizationStatus​(String utilizationStatus)

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Parameters:
        utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerUtilizationStatus, GameServerUtilizationStatus
      • utilizationStatus

        UpdateGameServerRequest.Builder utilizationStatus​(GameServerUtilizationStatus utilizationStatus)

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Parameters:
        utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerUtilizationStatus, GameServerUtilizationStatus
      • healthCheck

        UpdateGameServerRequest.Builder healthCheck​(String healthCheck)

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Parameters:
        healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerHealthCheck, GameServerHealthCheck
      • healthCheck

        UpdateGameServerRequest.Builder healthCheck​(GameServerHealthCheck healthCheck)

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Parameters:
        healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerHealthCheck, GameServerHealthCheck