Class StartMatchmakingRequest
- java.lang.Object
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- software.amazon.awssdk.core.SdkRequest
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- software.amazon.awssdk.awscore.AwsRequest
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- software.amazon.awssdk.services.gamelift.model.GameLiftRequest
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- software.amazon.awssdk.services.gamelift.model.StartMatchmakingRequest
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- All Implemented Interfaces:
SdkPojo,ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>
@Generated("software.amazon.awssdk:codegen") public final class StartMatchmakingRequest extends GameLiftRequest implements ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceStartMatchmakingRequest.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static StartMatchmakingRequest.Builderbuilder()StringconfigurationName()Name of the matchmaking configuration to use for this request.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()booleanhasPlayers()For responses, this returns true if the service returned a value for the Players property.List<Player>players()Information on each player to be matched.List<SdkField<?>>sdkFields()static Class<? extends StartMatchmakingRequest.Builder>serializableBuilderClass()StringticketId()A unique identifier for a matchmaking ticket.StartMatchmakingRequest.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
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Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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ticketId
public final String ticketId()
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
- Returns:
- A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
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configurationName
public final String configurationName()
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
- Returns:
- Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
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hasPlayers
public final boolean hasPlayers()
For responses, this returns true if the service returned a value for the Players property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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players
public final List<Player> players()
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match,
Playerobjects contain the name of the team the player is assigned to.You can include up to 10
Playersin aStartMatchmakingrequest.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasPlayers()method.- Returns:
- Information on each player to be matched. This information must include a player ID, and may contain
player attributes and latency data to be used in the matchmaking process. After a successful match,
Playerobjects contain the name of the team the player is assigned to.You can include up to 10
Playersin aStartMatchmakingrequest.
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toBuilder
public StartMatchmakingRequest.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>- Specified by:
toBuilderin classGameLiftRequest
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builder
public static StartMatchmakingRequest.Builder builder()
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serializableBuilderClass
public static Class<? extends StartMatchmakingRequest.Builder> serializableBuilderClass()
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hashCode
public final int hashCode()
- Overrides:
hashCodein classAwsRequest
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equals
public final boolean equals(Object obj)
- Overrides:
equalsin classAwsRequest
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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getValueForField
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
- Overrides:
getValueForFieldin classSdkRequest
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