Class ServerProcess

    • Method Detail

      • launchPath

        public final String launchPath()

        The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:

        • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

        • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or " /local/game/MyRealtimeScript.js"

        Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations initSDK() and ProcessReady().

        Returns:
        The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:

        • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe "

        • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or " /local/game/MyRealtimeScript.js"

        Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations initSDK() and ProcessReady().

      • parameters

        public final String parameters()

        An optional list of parameters to pass to the server executable or Realtime script on launch.

        Returns:
        An optional list of parameters to pass to the server executable or Realtime script on launch.
      • concurrentExecutions

        public final Integer concurrentExecutions()

        The number of server processes using this configuration that run concurrently on each instance.

        Returns:
        The number of server processes using this configuration that run concurrently on each instance.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)