Class MatchmakingRuleSet
- java.lang.Object
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- software.amazon.awssdk.services.gamelift.model.MatchmakingRuleSet
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- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<MatchmakingRuleSet.Builder,MatchmakingRuleSet>
@Generated("software.amazon.awssdk:codegen") public final class MatchmakingRuleSet extends Object implements SdkPojo, Serializable, ToCopyableBuilder<MatchmakingRuleSet.Builder,MatchmakingRuleSet>
Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches.
A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch rule set.
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Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
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Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
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Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might require each player to meet a certain skill level, each team to have at least one player in a certain role, or the match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
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Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceMatchmakingRuleSet.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static MatchmakingRuleSet.Builderbuilder()InstantcreationTime()A time stamp indicating when this data object was created.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()StringruleSetArn()The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it.StringruleSetBody()A collection of matchmaking rules, formatted as a JSON string.StringruleSetName()A unique identifier for the matchmaking rule setList<SdkField<?>>sdkFields()static Class<? extends MatchmakingRuleSet.Builder>serializableBuilderClass()MatchmakingRuleSet.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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ruleSetName
public final String ruleSetName()
A unique identifier for the matchmaking rule set
- Returns:
- A unique identifier for the matchmaking rule set
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ruleSetArn
public final String ruleSetArn()
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
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ruleSetBody
public final String ruleSetBody()
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
- Returns:
- A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
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creationTime
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057").
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toBuilder
public MatchmakingRuleSet.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<MatchmakingRuleSet.Builder,MatchmakingRuleSet>
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builder
public static MatchmakingRuleSet.Builder builder()
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serializableBuilderClass
public static Class<? extends MatchmakingRuleSet.Builder> serializableBuilderClass()
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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