Interface GameSession.Builder
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- All Superinterfaces:
Buildable,CopyableBuilder<GameSession.Builder,GameSession>,SdkBuilder<GameSession.Builder,GameSession>,SdkPojo
- Enclosing class:
- GameSession
public static interface GameSession.Builder extends SdkPojo, CopyableBuilder<GameSession.Builder,GameSession>
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description GameSession.BuildercreationTime(Instant creationTime)A time stamp indicating when this data object was created.GameSession.BuildercreatorId(String creatorId)A unique identifier for a player.GameSession.BuildercurrentPlayerSessionCount(Integer currentPlayerSessionCount)Number of players currently in the game session.GameSession.BuilderdnsName(String dnsName)The DNS identifier assigned to the instance that is running the game session.GameSession.BuilderfleetArn(String fleetArn)The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.GameSession.BuilderfleetId(String fleetId)A unique identifier for the fleet that the game session is running on.GameSession.BuildergameProperties(Collection<GameProperty> gameProperties)A set of key-value pairs that can store custom data in a game session.GameSession.BuildergameProperties(Consumer<GameProperty.Builder>... gameProperties)A set of key-value pairs that can store custom data in a game session.GameSession.BuildergameProperties(GameProperty... gameProperties)A set of key-value pairs that can store custom data in a game session.GameSession.BuildergameSessionData(String gameSessionData)A set of custom game session properties, formatted as a single string value.GameSession.BuildergameSessionId(String gameSessionId)A unique identifier for the game session.GameSession.BuilderipAddress(String ipAddress)The IP address of the game session.GameSession.Builderlocation(String location)The fleet location where the game session is running.GameSession.BuildermatchmakerData(String matchmakerData)Information about the matchmaking process that resulted in the game session, if matchmaking was used.GameSession.BuildermaximumPlayerSessionCount(Integer maximumPlayerSessionCount)The maximum number of players that can be connected simultaneously to the game session.GameSession.Buildername(String name)A descriptive label that is associated with a game session.GameSession.BuilderplayerSessionCreationPolicy(String playerSessionCreationPolicy)Indicates whether or not the game session is accepting new players.GameSession.BuilderplayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)Indicates whether or not the game session is accepting new players.GameSession.Builderport(Integer port)The port number for the game session.GameSession.Builderstatus(String status)Current status of the game session.GameSession.Builderstatus(GameSessionStatus status)Current status of the game session.GameSession.BuilderstatusReason(String statusReason)Provides additional information about game session status.GameSession.BuilderstatusReason(GameSessionStatusReason statusReason)Provides additional information about game session status.GameSession.BuilderterminationTime(Instant terminationTime)A time stamp indicating when this data object was terminated.-
Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
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Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
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Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Detail
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gameSessionId
GameSession.Builder gameSessionId(String gameSessionId)
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.- Parameters:
gameSessionId- A unique identifier for the game session. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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name
GameSession.Builder name(String name)
A descriptive label that is associated with a game session. Session names do not need to be unique.
- Parameters:
name- A descriptive label that is associated with a game session. Session names do not need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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fleetId
GameSession.Builder fleetId(String fleetId)
A unique identifier for the fleet that the game session is running on.
- Parameters:
fleetId- A unique identifier for the fleet that the game session is running on.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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fleetArn
GameSession.Builder fleetArn(String fleetArn)
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
- Parameters:
fleetArn- The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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creationTime
GameSession.Builder creationTime(Instant creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Parameters:
creationTime- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057").- Returns:
- Returns a reference to this object so that method calls can be chained together.
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terminationTime
GameSession.Builder terminationTime(Instant terminationTime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Parameters:
terminationTime- A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057").- Returns:
- Returns a reference to this object so that method calls can be chained together.
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currentPlayerSessionCount
GameSession.Builder currentPlayerSessionCount(Integer currentPlayerSessionCount)
Number of players currently in the game session.
- Parameters:
currentPlayerSessionCount- Number of players currently in the game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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maximumPlayerSessionCount
GameSession.Builder maximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
- Parameters:
maximumPlayerSessionCount- The maximum number of players that can be connected simultaneously to the game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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status
GameSession.Builder status(String status)
Current status of the game session. A game session must have an
ACTIVEstatus to have player sessions.- Parameters:
status- Current status of the game session. A game session must have anACTIVEstatus to have player sessions.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
GameSessionStatus,GameSessionStatus
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status
GameSession.Builder status(GameSessionStatus status)
Current status of the game session. A game session must have an
ACTIVEstatus to have player sessions.- Parameters:
status- Current status of the game session. A game session must have anACTIVEstatus to have player sessions.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
GameSessionStatus,GameSessionStatus
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statusReason
GameSession.Builder statusReason(String statusReason)
Provides additional information about game session status.
INTERRUPTEDindicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.- Parameters:
statusReason- Provides additional information about game session status.INTERRUPTEDindicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
GameSessionStatusReason,GameSessionStatusReason
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statusReason
GameSession.Builder statusReason(GameSessionStatusReason statusReason)
Provides additional information about game session status.
INTERRUPTEDindicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.- Parameters:
statusReason- Provides additional information about game session status.INTERRUPTEDindicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
GameSessionStatusReason,GameSessionStatusReason
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gameProperties
GameSession.Builder gameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
GameSession.Builder gameProperties(GameProperty... gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
GameSession.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
This is a convenience method that creates an instance of the{"Key": "difficulty", "Value": "novice"}.GameProperty.Builderavoiding the need to create one manually viaGameProperty.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed to#gameProperties(List.) - Parameters:
gameProperties- a consumer that will call methods onGameProperty.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
#gameProperties(java.util.Collection)
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ipAddress
GameSession.Builder ipAddress(String ipAddress)
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- Parameters:
ipAddress- The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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dnsName
GameSession.Builder dnsName(String dnsName)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
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TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- Parameters:
dnsName- The DNS identifier assigned to the instance that is running the game session. Values have the following format:-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
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port
GameSession.Builder port(Integer port)
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- Parameters:
port- The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerSessionCreationPolicy
GameSession.Builder playerSessionCreationPolicy(String playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
- Parameters:
playerSessionCreationPolicy- Indicates whether or not the game session is accepting new players.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
PlayerSessionCreationPolicy,PlayerSessionCreationPolicy
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playerSessionCreationPolicy
GameSession.Builder playerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
- Parameters:
playerSessionCreationPolicy- Indicates whether or not the game session is accepting new players.- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
PlayerSessionCreationPolicy,PlayerSessionCreationPolicy
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creatorId
GameSession.Builder creatorId(String creatorId)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
- Parameters:
creatorId- A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionData
GameSession.Builder gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
- Parameters:
gameSessionData- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).- Returns:
- Returns a reference to this object so that method calls can be chained together.
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matchmakerData
GameSession.Builder matchmakerData(String matchmakerData)
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill ).
- Parameters:
matchmakerData- Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).- Returns:
- Returns a reference to this object so that method calls can be chained together.
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location
GameSession.Builder location(String location)
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as
us-west-2.- Parameters:
location- The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such asus-west-2.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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