Class CreateFleetRequest

    • Method Detail

      • name

        public final String name()

        A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

        Returns:
        A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
      • description

        public final String description()

        A description for the fleet.

        Returns:
        A description for the fleet.
      • buildId

        public final String buildId()

        The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property can't be changed after the fleet is created.

        Returns:
        The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property can't be changed after the fleet is created.
      • scriptId

        public final String scriptId()

        The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.

        Returns:
        The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.
      • serverLaunchPath

        public final String serverLaunchPath()

        This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

        Returns:
        This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
      • serverLaunchParameters

        public final String serverLaunchParameters()

        This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

        Returns:
        This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.
      • hasLogPaths

        public final boolean hasLogPaths()
        For responses, this returns true if the service returned a value for the LogPaths property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • logPaths

        public final List<String> logPaths()

        This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLogPaths() method.

        Returns:
        This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide.
      • ec2InstanceType

        public final EC2InstanceType ec2InstanceType()

        The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

        If the service returns an enum value that is not available in the current SDK version, ec2InstanceType will return EC2InstanceType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from ec2InstanceTypeAsString().

        Returns:
        The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
        See Also:
        EC2InstanceType
      • ec2InstanceTypeAsString

        public final String ec2InstanceTypeAsString()

        The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

        If the service returns an enum value that is not available in the current SDK version, ec2InstanceType will return EC2InstanceType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from ec2InstanceTypeAsString().

        Returns:
        The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
        See Also:
        EC2InstanceType
      • hasEc2InboundPermissions

        public final boolean hasEc2InboundPermissions()
        For responses, this returns true if the service returned a value for the EC2InboundPermissions property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • ec2InboundPermissions

        public final List<IpPermission> ec2InboundPermissions()

        The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasEc2InboundPermissions() method.

        Returns:
        The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
      • newGameSessionProtectionPolicy

        public final ProtectionPolicy newGameSessionProtectionPolicy()

        The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

        • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

        • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

        If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

        Returns:
        The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

        • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

        • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

        See Also:
        ProtectionPolicy
      • newGameSessionProtectionPolicyAsString

        public final String newGameSessionProtectionPolicyAsString()

        The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

        • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

        • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

        If the service returns an enum value that is not available in the current SDK version, newGameSessionProtectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from newGameSessionProtectionPolicyAsString().

        Returns:
        The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

        • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

        • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

        See Also:
        ProtectionPolicy
      • runtimeConfiguration

        public final RuntimeConfiguration runtimeConfiguration()

        Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

        The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

        Returns:
        Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

        The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

      • resourceCreationLimitPolicy

        public final ResourceCreationLimitPolicy resourceCreationLimitPolicy()

        A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

        Returns:
        A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
      • hasMetricGroups

        public final boolean hasMetricGroups()
        For responses, this returns true if the service returned a value for the MetricGroups property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • metricGroups

        public final List<String> metricGroups()

        The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasMetricGroups() method.

        Returns:
        The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
      • peerVpcAwsAccountId

        public final String peerVpcAwsAccountId()

        Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.

        Returns:
        Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
      • peerVpcId

        public final String peerVpcId()

        A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.

        Returns:
        A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
      • fleetType

        public final FleetType fleetType()

        Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

        If the service returns an enum value that is not available in the current SDK version, fleetType will return FleetType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from fleetTypeAsString().

        Returns:
        Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
        See Also:
        FleetType
      • fleetTypeAsString

        public final String fleetTypeAsString()

        Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

        If the service returns an enum value that is not available in the current SDK version, fleetType will return FleetType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from fleetTypeAsString().

        Returns:
        Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
        See Also:
        FleetType
      • instanceRoleArn

        public final String instanceRoleArn()

        A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.

        Returns:
        A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.
      • certificateConfiguration

        public final CertificateConfiguration certificateConfiguration()

        Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.

        Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

        ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.

        Returns:
        Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.

        Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

        ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.

      • hasLocations

        public final boolean hasLocations()
        For responses, this returns true if the service returned a value for the Locations property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • locations

        public final List<LocationConfiguration> locations()

        A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2. To create a fleet with instances in the home Region only, don't use this parameter.

        To use this parameter, Amazon GameLift requires you to use your home location in the request.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasLocations() method.

        Returns:
        A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2. To create a fleet with instances in the home Region only, don't use this parameter.

        To use this parameter, Amazon GameLift requires you to use your home location in the request.

      • hasTags

        public final boolean hasTags()
        For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • tags

        public final List<Tag> tags()

        A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasTags() method.

        Returns:
        A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
      • computeType

        public final ComputeType computeType()

        The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2.

        If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

        Returns:
        The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2.
        See Also:
        ComputeType
      • computeTypeAsString

        public final String computeTypeAsString()

        The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2.

        If the service returns an enum value that is not available in the current SDK version, computeType will return ComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from computeTypeAsString().

        Returns:
        The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2.
        See Also:
        ComputeType
      • anywhereConfiguration

        public final AnywhereConfiguration anywhereConfiguration()

        Amazon GameLift Anywhere configuration options.

        Returns:
        Amazon GameLift Anywhere configuration options.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object