| Package | Description |
|---|---|
| com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
| com.jme3.bullet.collision | |
| com.jme3.bullet.control |
| Modifier and Type | Method and Description |
|---|---|
void |
RagdollCollisionListener.collide(PhysicsLink physicsLink,
PhysicsCollisionObject object,
PhysicsCollisionEvent event)
Invoked when a collision involving a linked rigid body occurs.
|
void |
DynamicAnimControl.collision(PhysicsCollisionEvent event)
For internal use only: callback for collision events.
|
| Modifier and Type | Method and Description |
|---|---|
PhysicsCollisionEvent |
PhysicsCollisionEventFactory.getEvent(int type,
PhysicsCollisionObject source,
PhysicsCollisionObject nodeB,
long manifoldPointObjectId)
Obtain an unused event.
|
| Modifier and Type | Method and Description |
|---|---|
void |
RagdollCollisionListener.collide(com.jme3.animation.Bone bone,
PhysicsCollisionObject object,
PhysicsCollisionEvent event)
Invoked when a collision involving a KinematicRagdollControl occurs.
|
void |
PhysicsCollisionListener.collision(PhysicsCollisionEvent event)
Invoked when a collision happened in the PhysicsSpace.
|
void |
PhysicsCollisionEventFactory.recycle(PhysicsCollisionEvent event)
Recycle the specified event.
|
| Modifier and Type | Method and Description |
|---|---|
void |
KinematicRagdollControl.collision(PhysicsCollisionEvent event)
Deprecated.
For internal use only: callback for collision event
|